How might we help young people customize their living space for comfort when they are at the start of their careers?
Aery is an end-to-end home customization service based on both pre-owned and brand new furniture and items. It makes home customization easier for constantly moving young adults, enabling them to focus on living their best life at home.
The platform’s AI recommends combos of pre-owned or brand new items that fit users’ needs and limitations. Users can make changes to and visualize the combos in a 3D playground, and then place orders from the platform. When moving out, one can simply sell the items back to the Aery to save the troubles of getting rid of them in other ways.
Sophia Deng, Yuan Chen, Frank Gong, Kevin McElroy (Fjord)
Roger Mader, Criswell Lappin
Sept-Dec 2019 (15 weeks)
Major: Core user flow | The fundamental version of wireframe | Interaction design of the 3D playground feature | Video prodcution
Others: Research | Synthesis | Ideation | Prototyping | UI/UX design | Final presentation
Millennials and Gen Z aren’t buying homes at nearly the rate of previous generations.
What are their true aspirations and obstacles to home ownership? What might help them achieve their ambitions?
To have a quantified understanding of this phenomenon:
“The homeownership rate among millennials ages 25 to 34 is 8 percentage points lower than baby boomers and 8.4 percentage points lower than Gen Xers in the same age group”**Millennial Homeownership - Why Is It So Low, and How Can We Increase It?
To get a first-hand understanding of the influencing factors, we talked to 16 renters and homeowners about their current housing situations and future plans.
Among all the interviews, we noticed some recurring topics that resonate with our desk research. We grouped some of our findings under 4 categories:
When choosing a place to live at, young people values proximity to work location, personal space, being able to work at home, and being close to their community.
People do want to customize.
Homeowners have more advantages on this point. But maintenance is a hassle.
For renters, moving furniture is troublesome.
Besides, People are into IoT facilities. High-tech is a trend.
The young generation has distinct and independent personalities.
They are not settled. They plan on moving around to follow career opportunities.
Having a family can impact their decision to buy a home.
Most of them are still renting.
Their financial situations prevent them from getting a home. They might get support from their family.
Most just have a vague plan on saving up for a house.
Buying a house is seen as an investment.
However, the home buying process is a pain.
In short, young people do want to own a home, and have good ideas about what their home should be like. But the cost of buying a home outweighs the necessity at the current stage of their lives. For now, they move frequently because their living situations are mainly dictated by study and job opportunities.
Upon the results of the synthesis, we summarized 3 main opportunity areas relevant to our challenge, and voted to go further with home customization.
We believed this is a topic worth exploring, given the fact that the majority in this group are renting, while there are common limitations around customizing a temporary space.
Our target group does want to enjoy a personalized home.
Why is customization a major pain point for them now?
We found the root in the traits of the life stage they are at:
young professionals lack money and time, and are too mobile.
After a brainstorm session, we voted on a few ideas that we thought interesting and promising (votes marked with green dotes).
We then combined those ideas to come up with one single user flow:
To not limit ourselves, we made 3 different sets of wireframes separately to explore the best structure of the solution.
We showed 10 people the wireframes to get some feedback. There are 3 key findings:
The current features meet people's needs. They thought this would be a useful tool to decorate their new living space according to their needs and preferences.
The web platform is preferred over a mobile app. This is also backed up by statistic evidence (US shoppers save big-ticket online purchases for desktop).
The users think the onboarding process is too long. We wanted to capture different aspects of the user' needs altogether in the original design, but it might bore the user before they finally gets to start using the product. We hence decided to shorten this stage, and gradually learn more about the user laster on as they uses the service.
While we were shaping our solution, we looked at other home-related services in the market, and compared our solution with a few main competitors.
We believe our product has great competitiveness in personalization, while also maintaining advantages in other aspects. Our price would not be the cheapest, but is still within an acceptable range; this also enables us to keep higher levels of product and service quality.
This is a successful project in the sense that it well addresses the initial prompt we were given, and people see practical use in the features according to the feedback.
This housing trend that young people rent temporarily instead of buying will continue, which is a promising opportunity for our product to expand. We hope it can bring an easy aesthetic lifestyle and sustainability to a global scale.
It would have been better if we could interview a wider range of Gen Z and millennials.
The people we could talk to were all from our own network as a result of lack of resources. This is a biased representation of our target audience in terms of education, job, gender, and race. We shaped our target user according to what they are like, because we have a limited understanding of people we could not reach.
This can be a next step for us: to validate whether our solution works for the groups that we couldn't reach, and see if we can make it more inclusive without compromising the basic user experience.